Copertina di Culpa Innata

Culpa Innata

· Strategy First · uscito il 13 ott 2007

Metacritic 70

IGDB 79

PEGI 16

ESRB M

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Descrizione

The World Union is labeled the 'perfect society'. Prosperity is a science, disease and wars have vanished, sex is entertainment, and the future has never looked brighter. Suddenly this perfect society is rocked by the murder of a World Union citizen in the 'Rogue State' of Russia. His murder oddly coincides with the accidental death of a prominent professor in Adrianopolis, an important border town between the World Union and Russia. This career making case is assigned to a young woman, Phoenix Wallis who as the Senior Peace and Security staff officer has been assigned to lead the murder investigation. Her search for the truth leads to enigmatic clues, and deepening mysteries that challenge not only her case, but her very belief in the world she has sworn to protect. This story-driven, third-person game uses a 3D engine with dynamic cameras and other technologies developed by Momentum AS. Their remarkable patented facial animation technology is put to excellent use, as the game features over fifty personable characters that you'll frequently engage in dialogue throughout your investigation. Using the classic mouse in a point and click interface, players have responded enthusiastically to the intuitive and responsive control. The game features a wide variety of organic obstacles ranging from logic puzzles to hi-tech gadget manipulation to dialogue and inventory challenges. Original, complex story with a detailed history in a fully realized game world Environments and characters rendered in 3D with dynamic camera implementation Cinematics rendered with in-game engine for seamless graphics integration Click and go character control; user friendly mouse-driven interface Over 50 interactive characters, each created with Momentum-patented 3D facial animation technology Intuitive dialogue system with player choice and branching conversation paths Non-linearity and optional player activities offer rewarding replay ability Character journal captures all key game moments More than 40 unique locations Diverse range of integrated challenges, from standalone logic puzzles to hi-tech gadgetry to inventory and dialogue obstacles Original soundtrack

Trama

The game takes place in the year 2047 in the elitist, utopian city of Adrianopolis, part of a capitalist one world government called World Union, composed of most of the major First World countries, where disease and felonies have been nearly eliminated. World Union's value system is similar to the society established in Aldous Huxley's Brave New World, creating a certain level of societal expectations based on numerical indices pre-defined in the system that only take into account how much a person accumulates. Like Brave New World, the society is also extremely hedonistic, marriage (or "nuptial contracts" as they are called by the World Union) are obsolete, and relationships are entirely consistent of sexual interest, with multiple liaisons and even emotionless promiscuity, all of these are regarded as healthy relationships. Elements of Objectivism are included with the concept of pro-selfish attitudes, with citizens rated in numerical terms of skillfulness called an HDI (Human Development Index). The story is centered on protagonist World Union Peace Officer Phoenix Wallis, who is investigating the murder of a fellow World Union citizen in a neighboring "Rogue State" in Odessa, Russia. The game features multiple endings, based on the choices and actions of the player

Dettagli

Franchise
n/d
Motore di gioco
n/d
Collezione
n/d
Modalità di gioco
Giocatore singolo
Prospettiva
Third person
Temi
Open world, Science fiction, Drama, Thriller
Uscita
13 ott 2007
Sviluppatore
n/d
LinguaAudioSottotitoliInterfaccia
English — — ✓

Date di uscita

PiattaformaRegioneData
PC (Microsoft Windows) Mondiale 13 ott 2007